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That was a pretty good start!

I was kind of expecting more story, but the fantastic art and great music was a pretty compelling hook that drew me in.

I liked switching gravity though those puzzles break my brain a little. Anyone else remember VVVVVV? The ghost attack is neat, too. Not a lot to say about the level design; it was starting to get interesting but then it ended. It's a demo, so that makes sense.

I found the control scheme kind of awkward, though. I didn't like having to take my fingers off the movement keys to perform actions; a two-handed scheme with z/x/c and the arrow keys would have been better, or even just moving the actions to ctrl/alt/shift.

I definitely ran into glitches as well. I managed to get a box stuck in terrain, and then it fell off the map on the last level. Good thing it has level restart! Also, the text box when talking to the NPC that gives you the powerup is super blurry for me.

Any plans to continue this or is your focus elsewhere now?

Thank you so much for the kind words! I am actually revamping the project entirely from the ground up in a different engine.

The character has a different design and attacks with a spirit axe instead of a ghost. The story will still involve ghosts, though.

It's in very early stages but you catch updates on my Twitter: @FusionistCT

Hopefully soon I can put together a pretty demo like this one, but it's a solo effort now while learning a new engine

Cute game, a bit buggy when it come to the gravity

Thank you! Yeah, that seems to be consistent feedback I've been getting. ^^; To be honest, I threw that gravity feature in last minute as a proof of concept but it will probably be overhauled in future demos

Wow, the movements and animations are super polished. It has so much potential and I do want to see where this project goes. Great job.

Thanks so much for the praise! I'll be sure to expand on this project in the future. Next step will be creating a more fleshed out demo level. :)